Showing posts with label Command. Show all posts
Showing posts with label Command. Show all posts

Saturday, May 5, 2012

Star Command teaser trailer intercepted


Star Command received its first public showing this past weekend at PAX East, and we're now looking forward to when the game beams out to mobile devices this summer. This teaser trailer, shown at the PAX East booth, conveys the game's art style, music and internal/external starship combat.

Continue reading Star Command teaser trailer intercepted

JoystiqStar Command teaser trailer intercepted originally appeared on Joystiq on Wed, 11 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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Wednesday, May 2, 2012

Star Command beams in this summer

ImageStar Command is estimated to launch this July or August, according to the co-founders of developer Warballoon. The game, which had its first public showing this past weekend at PAX East, will launch with the "Rise of Antorians" story, followed by the "Cortexian Campaign" in October.

Warballoon co-founders Justin and Jordan Coombs told us updates will be free for the game, as they plan to expand the Star Command universe and want to bring everyone along for the ride.

The PAX East demo for the starship simulation showed off how combat in the game works, as Antorians (a humanoid ant race) invaded the ship and started a blaster fight with the crew. The Antorian ship also got into the action and attacked, while members of the engineering crew had to handle fires and loss of cabin pressure. The Warballoon team already told us they are switching to a far more context-sensitive interface system after observing players at PAX East.

The game is also officially heading to iPad, since the team ported it to the platform after realizing they didn't want to pass around their personal phones to demo the game at the show.

Gallery: Star Command (iOS/Android)

JoystiqStar Command beams in this summer originally appeared on Joystiq on Mon, 09 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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Monday, April 30, 2012

Star Command devs transparent about where Kickstarter funding went (Spoiler: prize shipments)

Star Command developer Warballoon, which funded its Kickstarter project in the BDF (before Double Fine) era, decided to share details on where its cash went. The company stressed this isn't it saying "oooops," but simply helping out future kickstarters to think more about their prizes and where their money will go.

The company's Kickstarter drive earned $36,967, with $2,000 taken right off the top for pledged funds that were never transferred. From that $35,000, Kickstarter and Amazon Payments' cuts brought the total down to $32,000. Another ten grand went to "prize fulfillment," which included creation and shipping (the real killer!) of bonuses.

With $22,000 left, the company spent $6K on music, $4K on lawyers, $2K on poster art and $4K on showing at PAX East, including iPads to demo the game on. This left Warballoon with $6,000 of taxable income... leaving it with $4,000, which "goes rather quickly as you can imagine."

The company notes that if it had to do things differently, it would have gone easy on the lawyers and the rewards, especially the shipping, which it said "is a) expensive b) a pain in the ass when you have tubes and c) time consuming. None of those things are productive."

Continue reading Star Command devs transparent about where Kickstarter funding went (Spoiler: prize shipments)

JoystiqStar Command devs transparent about where Kickstarter funding went (Spoiler: prize shipments) originally appeared on Joystiq on Mon, 16 Apr 2012 15:30:00 EST. Please see our terms for use of feeds.

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